Increased default resolution from 640x480 to 1024x768 and bumped default visual details to the maximum level (#15)Īdded "stereo" anaglyph 3D display mode to play with 3D glasses Improved command line options parsing and added -help output (#14)Īdded Fullscreen parameter in the options GUI, and Alt Return as hotkey to toggle fullscreen mode C:\Users\\AppData\Roaming\LugaruĪdd Linux installation instructions, together with desktop file, metainfo, icon and man page (#15, #27, #28) OSX: ~/Library/Application Support/Lugaru Linux: XDG_CONFIG_HOME (default ~/.config/lugaru) and XDG_DATA_HOME (default ~/.local/share/lugaru) Use standard directories to store game config and user data (#22): Renamed debug mode to devtools and improved the corresponding documentation Devtools are toggled with -devtools switch or adding a Devtools: 1 entry to the config.txt (#32)Īdded automatic progress saving upon level completion, and not only when closing the game. It might also have impacted the modding tools to some extent, potential regressions will be fixed in future releases. This change broke some of the compatibility with existing mods, as the character clothes paths were hardcoded in the map files. Switched input method from keycodes to scancodesĭehardcoded game data loading, making proper system-wide installs possible on Linux (#21) Improved screen resolution detection and handling, especially in fullscreen Migrated from SDL 1.2 to SDL 2 (#2), with in particular: The current campaign can be changed in the level selection menu Removed obsolete bundled dependencies, both binaries and source codeĪdded support for installing and playing multiple campaigns Set up continuous integration (CI) and binaries deployment with gitlab-ci: Linux GCC, Linux Clang, Windows MinGW32, Windows MinGW64 Migrated the project from mercurial to git as the latter is better known, and necessary as part of the GitLab migration Migrated the project from Bitbucket to, the latter being more interesting feature-wise and based on an open source core Window and input management ported from SDL 1.2 to SDL 2.0, improving the support for modern screen resolutions and fullscreen mode, as well as better input handling. (albeit with some engine-related issues)Īll assets (animations, textures, models, maps, sounds, etc.) of Lugaru HD by Wolfire are under a free and open source license (CC-BY-SA 3.0)! These Lugaru mods are included by default as alternative to the Turner official campaign: Multiple campaigns support, making it easier to install and play mods! Turner takes it upon himself to fight against their plot and save his fellow rabbits from slavery.įirst release of the open source Lugaru project! It contains most commits made from various contributors since the open sourcing in 2010, and is therefore more advanced than the preceding Lugaru HD release by Wolfire. In his quest to find those responsible for slaughtering his village, he uncovers a far-reaching conspiracy involving the corrupt leaders of the rabbit republic and the starving wolves from a nearby den. The main character, Turner, is an anthropomorphic rebel bunny rabbit with impressive combat skills. Lugaru (pronounced Loo-GAH-roo) is a cross-platform third-person action game. We don't believe in fake/misleading download buttons and tricks. The assets (campaigns, graphical and audio assets, etc.) in the Data folder are distributed under the Creative Commons Attribution - Share Alike license, some in version 3.0 Unported (CC-BY-SA 3.0) and others in version 4.0 International (CC-BY-SA 4.0) as described in the CONTENT-LICENSE.txt file.Always scroll to the bottom of the page for the download link. The source code is distributed under the GNU General Public License version 2 or (at your option) any later version (GPLv2 ). See the COMPILING.md for compilation instructions on all supported platforms. Turner takes it upon himself to fight against their plot and save his fellow rabbits from slavery. "Lugaru (pronounced Loo-GAH-roo) is a cross-platform third-person action game.
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